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FF III - ShadowGun

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FF III - ShadowGun

Postby techlord » August 6th, 2012, 8:45 am

FF III - Runs Perfectly
ShadowGun- The Mali 400 version starts and then Crashes....Its interesting, spec wise the box should be simular to the X-Tab A10...and that tablet runs this game, this box however crashes on it...Maybe the XIOS DS has a single core Mali GPU, and this tablet has a dual core...anyways..not having much luck games wise...I think I'm going to have to get a more powerful little box. I think my expectations were a little too high for the XIOS.
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Re: FF III - ShadowGun

Postby aasoror » August 6th, 2012, 10:08 am

Have you tried GB for these games, there seems to be some anomaly with 3D rendering and ICS ?
The AIOS wiki - The AIOS Semiofficial firmwares
Calling upon ALL AIOSers, your feedback is needed -- Calling upon ALL XIOSers, your feedback is needed
XIOS XBMC: Setup, Nightlies: M1 - M3 - Android - Keep the annoying XIOS developers happy, always attach a log with your bug report, here is how.
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Re: FF III - ShadowGun

Postby techlord » August 6th, 2012, 5:25 pm

I did try GTA III and it crashed on me the same way...I'm willing to try it again though, I'll flash my box and try again tonight. I'll report back after.
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Re: FF III - ShadowGun

Postby techlord » August 7th, 2012, 6:58 am

Just a little update, as a last resort, before trying gingerbread again, I installed Chainfire3d, and tried the NVIDIA plugin with GTA III, and compressing textures...same result, it crashed on ICS 4.0, and would not run :(...Next up:

- Flash gingerbread firmware (newest version with playstire update)
- Try the game normally, if crashes
- Try the game with Chainfire 3d, and see what happens.

Wish me luck. I'll let you know the results.
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Re: FF III - ShadowGun

Postby techlord » August 9th, 2012, 8:44 am

tried all of things Isaid I was going to try to no avail. Same result (some of you have probably read my other forum posts). Interestingly enough, I put in a ticket :) And pivous responded, which I found really quite nice. They said they we're going to try the install, and let me know their results (No time frame, but hopefully soon). As well, they also eluded to a possible driver they were working on that they think is going to address the issue, and explained that I should keep an eye out for firmware upgrades...that sounds promising too, Hopefully these fixes they are applying remedy the problems we are facing. :)
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Re: FF III - ShadowGun

Postby ckitching » August 9th, 2012, 3:51 pm

techlord » August 6th, 2012, 10:45 am wrote:FF III - Runs Perfectly

Runs perfectly EXCEPT you have to use a mouse to play it. One of the few Android games that would work wonderfully with a remote or controller, and you still need to use a mouse. Same with FF1.

None of this is Pivos's fault, of course, but it is annoying just the same.
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Re: FF III - ShadowGun

Postby techlord » August 12th, 2012, 10:04 pm

No I don't. I can use an app that maps the touch controls, to a controller, with analog like sensitivity. Works just fine for me.
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Re: FF III - ShadowGun

Postby dlanor » November 1st, 2012, 8:30 am

I don't really like to revive ancient threads, but when several people report running "FF III" perfectly, I just have to ask: How ?

I find it impossible to exit the very first tunnel of the initial dungeon, since doing so requires a multi-touch 'Zoom-in' operation in order to examine a boulder that can only be used after such examination. And such 'Zoom-in' is not supported for the standard remote nor for any USB mice or touch-pads. Does everyone else except myself have the "Sense Remote" (for which Zoom commands are implemented) ?

Edit: I've now found that it is possible to proceed, by mouse-clicking around each 'suspect' object/area until that triggers an event, but it's still not a satisfactory way of playing the game, as the intended Zoom effects never occur, so that we never see the game as it was really intended to be played.

Best regards: dlanor
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